Call for Papers


All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be published in selected SCI Journals and Transactions on Edutainment published by Springer.

Please see the paper submission guidelines here for details on how to submit.


Topics


Topics can include but are not limited to:

Track 1 Virtual Reality and Augmented Reality in Edutainment

  • VR-based Education/Training
  • Engagement and Emotion
  • Augmented Reality in Education/Training
  • Digital Museum and Digital Heritage
  • Intelligent Computing in VR/AR

Track 2 Gamification for Serious Game and Training

  • Games in Real World (Ubiquitous Learning)
  • Virtual Characters/Agents
  • Social and Cultural issues
  • Collaborative Environments and Learning
  • Intelligent Modeling and Computing

Track 3 Graphics, Imaging and Applications

  • Simulation and animation
  • Multimedia in Education/Training
  • Education and Remote Classrooms
  • Synergies between Digital TV and Edutainment
  • Practice and Experience Sharing

Track 4 E-Learning and Game

  • Life Long Learning
  • Game-based Learning/Training
  • Storytelling and Narrative in Education
  • E-Learning Standards
  • Learning Resource Management
  • Mobile Learning
  • E-Learning Platforms and Tools

Track 5 Game Rendering and Animation

  • Algorithms and Systems in Games
  • Game Design and Development
  • Game Engines
  • Game Physics
  • Online/Mobile Game/Video Games
  • Intelligent Computing in Games

Track 6 Computer Vision in Edutainment

  • Educational Robots and Toys
  • Artificial Life
  • AI in Edutainment
  • Vision and Imaging Technology in Edutainment
  • Vision based interaction in Edutainment

Submission Deadlines